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LOGINMES.QC
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1997-03-12
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2KB
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41 lines
// AxxWars Release v1.0
// LoginMess.qc
// AXXMD START
void() MOTD =
{
if(cvar("deathmatch"))
{
if (deathmatch == 1)
centerprint(self, "AxxWars v1.0, DeathMatch 1.\nAll items respawn normally.");
if (deathmatch == 2)
centerprint(self, "AxxWars v1.0, DeathMatch 2.\nWeapons stay when picked up.");
if (deathmatch == 3)
centerprint(self, "AxxWars v1.0, MonsterMatch.\nHit monsters with Axe to make\nthem friendly.");
if (deathmatch == 4)
centerprint(self, "AxxWars v1.0, AxxFest.\nThe only weapon allowed is the Axe");
if (deathmatch == 5)
centerprint(self, "AxxWars v1.0, HeadHunt.\nKill opponents, pickup their heads,\nand bring them to the altar.");
}
if(cvar("teamplay"))
{
if (teamplay == 1)
centerprint(self, "AxxWars v1.0, TeamPlay 1.\nTeammates can damage eachother.");
if (teamplay == 2)
centerprint(self, "AxxWars v1.0, Teamplay 2.\nTeammates cannot damage eachother.");
if (teamplay == 4)
centerprint(self, "AxxWars v1.0, It!\nKill It! for three points.\nGet killed by It! to become It!");
if (teamplay == 5)
centerprint(self, "AxxWars v1.0, Ti!\nIt! gets three points per kill.\nKill It! to become It!");
if (teamplay == 6)
centerprint(self, "AxxWars v1.0, QuakeTi!\nIt! has multidamage. \nKill It! to become It!\nand three points.");
if (teamplay == 7)
centerprint(self, "AxxWars v1.0, Capture the Flag.\nCapture other team's flag.\nAnd bring it to your Team's base.");
if (teamplay == 8)
centerprint(self, "AxxWars v1.0, King of the Hill.\nNo points for kills.\nStay close to flag for points");
}
};
// AXXMD END